RSX Code Reference
    Preparing search index...

    Class AudioClipAbstract

    Audio clip stores audio data in a compressed or uncompressed format. Clips can be provided to audio sources or other audio methods to be played.

    Hierarchy (View Summary)

    Index
    • get bitDepth(): number

      Returns the size of a single sample, in bits.

      Returns number

    • get duration(): number

      Returns the length of the audio clip, in seconds.

      Returns number

    • get is3D(): boolean

      Determines will the clip be played a spatial 3D sound, or as a normal sound (for example music).

      Returns boolean

    • get isDestroyed(): boolean

      Determines if the resource is destroyed.

      Returns boolean

      This can happen when the Resource was forcefully unloaded or reverted. For this reason, it is safer to hold on to a instead of directly referencing a resource pointer, as the current Resource can always be retrieved via .value.

    • get name(): string

      Name of the resource. Use primarily for easier identification and not important to the engine itself.

      Returns string

    • get numChannels(): number

      Returns the number of channels provided by the clip.

      Returns number

    • get numSamples(): number

      Returns the total number of samples in the clip (includes all channels).

      Returns number

    • get sampleRate(): number

      Returns how many samples per second is the audio encoded in.

      Returns number

    • get uuid(): UUID

      Returns a universally unique identifier of this resource.

      Returns UUID

    • Duplicates the resource and creates a unique UUID for the duplicated resource.

      Returns Resource

      The duplicated resource or null, if the duplication failed.

    • Virtual

      Method called by RSX to perform actions required after the creation of the resource.

      Returns void

    • Virtual

      Method called by RSX to perform any operations needed after deserialization.

      Returns void

      Use this API to restore your serializable data into live objects.

    • Virtual

      Method called by RSX to disable the resource.

      Returns void

      Use this API to deactivate the resource before it is serialized.

    • Virtual

      Method called by RSX to enable the resource.

      Returns void

      Use this API to activate the resource after it has been disabled by serialization.

    • Virtual

      Method called by RSX to perform initialization of the resource.

      Returns void

      Use this API to initialize data and default construct all fields.

    • Virtual

      Method called by RSX to perform any operations before serialization.

      Returns void

      Use this API to bake your live data into serializable data.

    • Reverts the resource to the on-disk representation.

      Returns boolean

      This is a potentially expensive call, as it needs to deserialize and replace all existing in-memory resource handles.